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@AdrianShort
- My review of Sutton's new animal sculptures (scroll down to comment 11): http://bit.ly/9LndxI #art #criticism 1 day ago
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Category Archives: Product design
Digital simulacra and the iPad human interface guidelines
This was originally posted as a comment to an article in UX Magazine about the iPad human interface guidelines. I was reminded by it today by this blogpost by Ben.geek.nz about the forthcoming Windows Phone 7 UI design. While I … Continue reading
Posted in Design theory, Product design, Software design
Tagged iPad, Windows Phone 7
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Why wouldn’t you want an Apple iPad on your coffee table?
The Apple iPad isn’t just the first credible device in a new category — it’s leading the way towards a world of elegant, specialised computers. Continue reading
A Litl bridge across the digital divide
The simple new Litl computer could be just the thing for first time computer users and may help to bridge the digital divide by bringing new computer users online. Continue reading
Netbooks: the really personal computers
The joys of using a really small, really useful, go-anywhere computer. Continue reading
Posted in Product design
Tagged Advent, Advent 4211, Apple, computers, laptops, MacBook, MacBook Pro, netbooks, notebooks
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Parsimonious design (or not)
In which we explore the parsimony principle in design with reference to two horribly over-engineered ideas: the Segway personal transporter and ebook readers. Continue reading
Posted in Design theory, Product design
Tagged Amazon Kindle, ebook readers, ebooks, parsimony, Segway, Sony Reader
2 Comments
The features you have vs. the features you use
Of the 21 features on my phone, I use just five. Can’t someone make a phone without all the rest? Continue reading
Posted in Design theory, Product design, Simplicity, Uncategorized
Tagged iPhone, mobile phones, Nokia 1100, phones
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Reboxing videos
We need reboxing videos to show us how to get our tech toys back in their boxes. Continue reading
Hack your world
On the web, in the streets and even in the municipal flowerbeds, people are taking design into their own hands. Continue reading
Posted in Design theory, Product design, Software design, Urban design
Tagged adaptive design, hackability, hackers, hacking
1 Comment
Simplicity: The humble vernacular kitchen timer
Just twist and go. No low-contrast LCD display. No instruction booklet. No learning curve. No fiddly buttons. No modes. No batteries. No battery cover to snap off or lose. No battery changes. No weedy digital beep-beep-beep. £3 delivered. This is … Continue reading